UC has successfully integrated STEAM into each of its academic programmes including literacy, social studies, art, history, french, and music as well as other elective courses. Our students have access to the latest materials in our specially designed STEAM labs as well as numerous cross-curricular possibilities to meet or exceed their specific skills. Under this innovative approach, our purpose is for students to develop and master critical abilities through interdisciplinary projects and programmes. We encourage and promote the 4C’s approach - critical thinking, collaboration, communication, and creativity as 21st century skills.
STEAM (Science, Technology, Engineering, Art, and Math) outpaces other educational technology programmes in Canada by providing project-based and problem-based learning options. Our specialist STEAM teachers prioritize individualized learning so that every subject and discipline taught in our technique is based on actions. Up-to-date STEAM technology hardware allows our students to learn by doing, making, and experiencing. We offer modern AR/VR and Machine Learning curriculum enrichments. Our objective is to enable young learners to use STEAM to solve real-world problems.
UC collaborates occasionally with world-class businesses, industries, and educational institutions through competitions or showcases. Ultimately we hope to instill the passion for research and innovation in our students.
The Remtulla Innovation & Technology Studio (RITS)
We are proud to introduce “The Remtulla Innovation & Technology Studio” (RITS).
At UC, the RITS is more than just a Technology Studio. It is a strong and unprecedented approach to education that uses cutting-edge technology to provide students with enriching and relevant educational experiences. The RITS Lab resources will allow all students and teachers from all disciplines to bring their ideas into reality. This Lab is to be used in our technology classes beginning from grade One.
In September 2022, the RITS at UC will open its doors, bringing with it new curriculum units aimed at promoting technical literacy, engineering abilities, problem-solving capability, and group interaction. Each of these units takes advantage of UC's new facilities to teach students about a variety of modern professional topics, such as computer programming, computer-aided design, augmented reality/virtual reality, and advanced manufacturing. The curriculum is also tailored to address the needs of the diverse student group at UC. These learning opportunities support students looking for ways to stand out while applying to the country's top scientific and engineering institutes. UC is delighted to be a regional leader in STEAM and Innovation education.
Grades 1-3
Each student is given access to blended technology, which includes and ipad and/or Chromebook. This will be used in class as an extra learning resource to support the Digital Curriculum. Students are also given licenses to the latest in Coding programs.
Grades 4-8
Each student receives their own personal Chromebook at the beginning of the school year. This will be used in class as an extra learning resource to support the curriculum. This in effect will create a bridge for students as they enter secondary education. UC has developed a strict usage policy to ensure appropriate use while in the school and at home. This will ensure that the students get the most benefits of our programme in terms of education.
Grades 9-12
Each student receives their own personal Laptop with Windows operating system. This will be used in class as well as an extra learning resource to support the Curriculum. Students are also given licenses to Creative Cloud.